After a species has been assimilated into the Swarm, it is mutated toward a different function within its hierarchy, from being a hive worker to a warrior strain. Zerg creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving Zerg imperative of achieving absolute domination. The Zerg were originally commanded by and unified by their absolute obedience to the Zerg collective sentience known as the Zerg Overmind, a manifestation of this hive mind, and under the Overmind's control the Zerg strove for genetic perfection by assimilating the favorable traits of other species. Every thousand Zerg warriors killed at a cost of one Terran soldier was a net victory for the Zerg the Zerg Swarm didn't care any more about expending warriors than the Terrans cared about expending ammunition. The Swarms' organization, psychological and economic, is more like that of ants or termites: they are communal entities, a people efficiently adapted by evolution. The Zerg are a collective consciousness of a variety of different species assimilated into the Zerg genome. It was stated in an interview by Blizzard employees that the Zerg Swarm are universally feared, hated, and hunted by all the sapient species of the Milky Way. Only the strongest with the best mutations survive, and they assimilate only the strongest species into their gene pool. Zerg purposely situate themselves in harsh climates in order to further their own evolution through natural selection. Despite being a hive-minded species, the Zerg understand the principles of evolution and incorporate this into the development of their species. Zerg have two cell types at birth - one which creates random mutations, and another that hunts these mutations - the result being that any mutations that survive are the strongest of all. The tactic is infamous most experienced real-time strategy players are familiar with the tactic in one form or another. The term " Zerg Rush", or "zerging", is now commonly used to describe sacrificing economic development in favor of using many cheap, yet weak units to overwhelm an enemy by attrition or sheer numbers. Since the release of StarCraft, the Zerg have become a gaming icon, described by PC Gamer UK as "the best race in strategy history". Zerg units are designed to be cost-efficient and fast to produce, encouraging players to overwhelm their opponents with sheer numerical advantage. Despite being notoriously cunning and ruthlessly efficient, the majority of Zerg species have low intelligence, becoming mindless beasts if not connected to a "hive-cluster" or a "command entity".Īs with the other races, the Zerg are the subject of a full single-player campaign in each of the series' real-time strategy video games. Operating as a hive mind-linked "chain of command", the Zerg strive for "genetic perfection" by assimilating the unique genetic code of advanced species deemed "worthy" into their own gene pool, creating numerous variations of specialized strains of Zerg gifted with unique adaptations. Instead, they "force-evolve" genetic traits by directed mutation in order to match such technology. Unlike the fictional universe's other primary races, the Protoss and Terrans, the Zerg lack technological inclination. The Zerg are a race of insectoid aliens obsessed with assimilating other races into their swarm in pursuit of genetic perfection, and the overriding antagonists for much of the StarCraft franchise.
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